Cost: 2000 / 2500 (Modifier)
Shorter delay before regeneration health and increased regeneration rate. Revive Players faster.
Modifier: Gain a movement speed boost after health regeneration starts. Reviving grants both players full health and a movement speed boost
Instead of entering a downed state, the player goes Berserk for nine seconds. While Berserk, they are invulnerable and melee damage is greatly increased. Afterwards, the player is left with one health. Cooldown increases with every use.
Modifier: Player will receive full health when no longer Beserk.
When hit by a melee attack generate, a frost explosion that will freeze or slow enemies nearby. Player can store two charges.
Modifier: Frost explosion triggers a slowing field around the player for a limited time. Store an additional charge.
Equipment cooldown rate increased. Mystery Box and Pack-a-Punch weapons appear faster. Greatly reduce Trap and Fast Travel cooldowns.
Modifier: Special Weapon charge rate and Elixir cooldown rate are slightly increased.
While the player has grenades, if hitted by a zombie, all the zombies nearby will get trapped in a web unleashed by the player.
Reloading causes an electric discharge that damages and stuns nearby enemies. The more empty the magazine, the stronger the damage.
Modifier: Reloading stores an electric charge on the player's melee weapon. The next melee attack empower's the weapon to shock enemies for a limited time. The emptier the magazine, the longer the time.
Increased movement and sprint speed. Stamina regenerates faster.
Modifier: Unlimited sprint. Player can fire weapons while sprinting.
See nearby enemies through walls. Receive screen indicators when enemies approach the player from off screen.
Modifier: Deal increased damage to special enemy weak points.
Aiming down sight snaps to the enemy's head. Reduced hip-spread and recoil when firing. Removes scope sway.
Modifier: Gain a damage boost when on a headshot streak.
Carry an additional weapon.
Modifier: Switch weapons faster. The additional weapon will be saved and restored on next Mule Kick Perk purchase.
Carry increased ammo stock.
Modifier: Refill ammo of stowed weapons from ammo stock over time.
Offhand melee swipes affect multiple enemies in an arc. Offhand swipe and lunge give bonus damage and restores a small amount of health.
Modifier: Offhand lunge attacks instantly kill basic zombies, do greater bonus damage to others.
Shields block damage from all directions when held. When a Shield breaks it will trigger a defensive explosion.
Modifier: Shield bash attacks can knock down Heavy and Mini-Boss enemies.
Slide to build up a charge. Once fully charged slide into an enemy to trigger an explosion. Gain immunity to explosive damage.
Modifier: Improved slide distance. Trap immunity while sliding. Increased explosion damage when entering a slide from greater heights.
Receive a random Perk not assigned to another slot.
Modifier: The modifier of the random Perk received.